A child was frightened of the family's robot vacuum and would turn it off whenever it started moving. To help the two get along, the maker fitted the vacuum with a motorized tail, inspired by the child's love of cats.
A servo pulls fishing line to bend the tail, with randomized speed and angles to make it feel more lifelike. The tail alone did not hold the child's attention for long, so the maker also added a fluffy cover. The child began petting the vacuum and offering it stuffed animals.
The fluffy makeover makes the vacuum worse at returning to its charging dock, but much better at being loved. The modification succeeded at its actual goal.
To give in-game death more physical consequence, maker Hori built a system where dying in Super Mario Bros. triggers a basin to fall from above the player's head. The setup listens for Mario's death music, then activates a servo that releases the basin. During testing, microphone noise caused a false detection and dropped the basin even though Mario was still alive. A machine designed to increase immersion accidentally introduced its own real-world version of an unfair game event.
Trying to make game death feel more real also means a false positive becomes physically real. That's an aggressively immersive bug.
The same knock gets a different response. A little randomness gives a box a personality.