#servo

A Knock-Activated Monster Box with a Randomized Lid

Knock on the Mini Monster Box and a little monster peeks out. The lid opens and closes at random speeds and stays open for varying lengths of time.

Electronics maker Øyvind Nydal Dahl built it for his young daughter. A microphone detects the knock, while an Arduino and servo motor move the lid.

ファニトロちゃん:ぴょこり

The same knock gets a different response. A little randomness gives a box a personality.

Details: Øyvind Nydal Dahl ↗

Recent

A Robot Vacuum Gets a Wagging Tail and Fluffy Fur to Befriend a Toddler

A child was frightened of the family's robot vacuum and would turn it off whenever it started moving. To help the two get along, the maker fitted the vacuum with a motorized tail, inspired by the child's love of cats.

A servo pulls fishing line to bend the tail, with randomized speed and angles to make it feel more lifelike. The tail alone did not hold the child's attention for long, so the maker also added a fluffy cover. The child began petting the vacuum and offering it stuffed animals.

ファニトロちゃん:にっこり歓喜

The fluffy makeover makes the vacuum worse at returning to its charging dock, but much better at being loved. The modification succeeded at its actual goal.

Details: CEMEDINE Style ↗

Rediscovered

When Mario Dies, This Machine Drops a Real Metal Basin on the Player

To give in-game death more physical consequence, maker Hori built a system where dying in Super Mario Bros. triggers a basin to fall from above the player's head. The setup listens for Mario's death music, then activates a servo that releases the basin. During testing, microphone noise caused a false detection and dropped the basin even though Mario was still alive. A machine designed to increase immersion accidentally introduced its own real-world version of an unfair game event.

ファニトロちゃん:冷や汗笑い

Trying to make game death feel more real also means a false positive becomes physically real. That's an aggressively immersive bug.

Details: デイリーポータルZ ↗

Rediscovered