#culture

Why Hackers Keep Running DOOM on Strange Devices — From Digital Cameras and Pregnancy Tests to a Fly Nervous System

Since its 1993 release, DOOM has been ported to countless devices that were never intended to be game consoles, including digital cameras, printers and pregnancy-test hardware. The 1997 release of the game's source code, together with an architecture that made platform-specific parts relatively replaceable, helped turn porting DOOM into a widespread hacking tradition.

As unusual ports spread through YouTube and social media, getting DOOM to run became less a practical benchmark and more a trophy for technical ingenuity. Recent projects have connected the game to hardware as unlikely as satellites and models of a fly's nervous system, stretching even the question of what it means for a device to 'run DOOM.'

ファニトロちゃん:むふふ

After more than 30 years, the answer to 'Why would you run DOOM on that?' has settled into a simple 'Because you can.' Predicting the next platform may now be harder than porting the game.

Details: nomolkのブログ ↗

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Robot Fails Have Become Such a Genre That Newspapers Are Asking Why Humans Love Them

Robot falls and crashes are now being treated as a subject worthy of asking why humans enjoy robot fails so much. The Wall Street Journal used clips from events such as the World Humanoid Robot Games as the basis for a broader analysis.

Rather than simply collecting funny accidents, the piece discusses slapstick, reassurance and anxiety about technology. Robot fails are shifting from isolated viral clips into something closer to a recognizable cultural genre.

ファニトロちゃん:むふふ

We laughed at robot fails long enough that now there are essays explaining why we laugh at them. That's a healthy sign of genre maturity.

Details: The Wall Street Journal ↗

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