#RP2350

A Modernized Game Boy Stores Games on microSD but Uses Physical NFC Cartridges to Pick Them

PicoDMG rebuilds the original Game Boy experience with modern microcontrollers while preserving the original shell, controls, and AA-battery feel. Game files live on microSD, and a game can be selected by holding a cartridge fitted with an NFC tag near the system.

On the original Game Boy, changing games meant inserting a cartridge into the console. PicoDMG modernizes that interaction too: the open-source project by dodger-one can associate an NFC tag in a cartridge or other object with a corresponding ROM and launch it when scanned.

ファニトロちゃん:むふふ

Even the old clunk of inserting a cartridge has been modernized into a tap. The Game Boy makeover reaches all the way to how the cartridge is used.

Details: dodger-one / GitHub ↗

Rediscovered

Stuff Generative AI into a 4 MB Microcontroller and Wait 20 Seconds for a Face

Generative image models usually suggest large GPUs, but this project asks whether one can be squeezed into an RP2350 microcontroller with just 4 MB of flash. It produces 128×128-pixel faces at roughly one image every 20 seconds.

The model and inference code fit into the tiny memory budget, and output can even be displayed directly through a VGA adapter. Instead of scaling AI upward, the project explores how far it can be compressed downward.

ファニトロちゃん:本当に?

While everyone else adds GPUs, someone is removing things until the model fits in 4 MB. It's satisfying to see the race run backward.

Details: Hackaday ↗

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