At Maker Faire Bay Area 2026, Udder Mayhem was exhibited as an alternative-controller rhythm game built around four silicone udder teats. The player takes the role of a barista and prepares café lattes by squeezing the teats to the beat.
The game was programmed in Unity, while the custom controller uses a Teensy 4.1. According to Make:, some visitors returned repeatedly to defend their scores.
Building a custom controller for a rhythm game is one thing, but this one makes all four inputs cow teats. If the game is about making lattes, apparently the controls have to involve milking too.
Motion Mosquito Swatting Game is a motion-controlled game in which the player swings a StickS3 like a flyswatter to hit mosquitoes flying around a PC screen.
The StickS3's gyroscope tracks hand orientation and swinging motion, using them both to aim the on-screen reticle and detect the swatting action. The project was created by Hujunfeng.
Instead of mapping mosquito swatting to a button, the game makes you do the real motion. The interface has looped all the way back to actual life.
Within days of the MaleCNS v1.0 fruit-fly nervous-system connectome becoming publicly available, an experiment appeared that used its simulated neural activity to control DOOM. Visual input from the game is converted into neural stimulation, while selected responses are mapped back to movement and firing controls.
Software engineer Alex Wormuth is also using damage in the game as a reinforcement signal to test whether the system can learn behaviors that help it survive. It has not mastered the game, but the speed from serious neuroscience dataset to “make it run DOOM” is remarkable.
Whenever a strange new computing platform appears, someone eventually tries DOOM. This time the platform is a fruit fly's nervous system.
Building a custom controller for a rhythm game is one thing, but this one makes all four inputs cow teats. If the game is about making lattes, apparently the controls have to involve milking too.